Playing with mirrors

Been experimenting with back-scene effects for “The depot”. Basically it’s a mirror, thereby doubling the size of the interior in visual terms. The idea is to take a photo similar to these once the building is finished, and blow it up in size for use as a moveable backscene when viewing the layout from the alternative side. In the photo above, the mirror begins between the twin pillars behind the wagon. Everything beyond that is a reflection. The lack of buffers at one of the wagon is not part of the trick!

Here, the mirror is more clearly visible, ie the dividing line in the middle-ground. In a way I wish I had built the depot this big in real terms - but then again, the mirror method is quicker :D .

Hopefully this drawing explains things. The normal viewing side is from the front, but I want to be able to view the layout from the opposite side on occasion. This requires a moveable backscene that goes on the side that is normally the viewing side. Hence these experiments.

Naturally, all this only works for still photos, as it looks rather silly when the wagons begin to move. Unless, of course, there was such a thing as “synchronized shunting” back in 1907!

Looking in through one of the cartage bays. These photos are angled to avoid the camera reflecting in the mirror. When I take the actual photo for the backscene it will have to be directly from the side, with the camera subsequently edited out.

Meanwhile, the depot is now finally fully clad in English bond brick sheets. It may not look like much progress, but it's been one of those sticky patches that unexpectedly took ages to get through (all my own doing, I hasten to add), so it's nice to have it done.

Overview shot of the main building. Still experimenting with the number of pillars - just three of them here, but that wouldn't be realistic I think.

I do like the GWR goods livery. The wagons need some weathering though. That front wall looks odd in this photo, must be the pixelation effect. Forget English bond: "Pixel bond" is here!